Overlay is a game developed through Unity that makes users cover a background circle with other differently sized circles based on the Disk Covering Algorithm. If the background is still showing that means the player has not placed the other smallers circles correctly and therefore the level is not complete yet. Each level consists of a timer and four times the optimal circles needed to cover the background circle. The difficulty of the game becomes increasingly harder after every ten stages. Place circles fast and strategically to cover the background to score well and be placed on the top ten rankings! Select a song from options to jam out to or mute the volume and chill.
Creators: Ryan Devaney & Sanya Gupta
Instructors: Sergiu Dascalu & Devrin Lee
Advisors: Vinh Le & Connor Scully-Allison
CS 426 Senior Project in Computer Science, Spring 2018, at UNR, CSE Department
A game development platform and engine that is being used to build Overlay.
A Python microframework used in the creation of a RESTful web service..
A web service that communicates with the Unity game through four HTTP web requests: GET, POST, PUT, and, DELETE to update game rankings..
The format in which data is stored and passed between client and server.
This is where vital information regarding Overlay is found, including books, articles, and Overlay documentation.
Team 12 consists of two senior undergraduate Computer Science students at the University of Nevada, Reno advised by two graduate Computer Science students.
UI & Backend Specialist
Game Designer & Architect
Graduate Advisor
Graduate Advisor
My wife doesn't cheat on me anymore!
Jervyn Suigitan
Space Cadet for the Space Flight Simulator
I finally have friends.
Jacob Lee
Airflight Engineer for the Space Flight Simulator
Shapes are cool
Adriano Masteo
Student.
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